using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using SolanumSolstice.Mapping;
using SolanumSolstice.Units.Weapons;

namespace SolanumSolstice.Units
{
    class ZombieSoldier : Zombie
    {
        public ZombieSoldier(ContentManager content, Vector2 position)
            : base(content, position)
        {
            texture = content.Load<Texture2D>("Content\\Txtr\\Units\\Sprites\\zombie_military_sheet");

            this.hitPoints = 25;
            maxHitPoints = hitPoints;
            velocity = 0.2f;
            attackPower = 6;
            unitClass = UnitClass.Civilian;

            weapon = new Bite(content, texture);
            attackRadius = weapon.AttackRadius;
        }
    }
}



